VALORANT Patch Notes 7.10 November 2023

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By Argi

VALORANT Patch Notes 7.10 November 2023

Introduction: Discover the latest changes in VALORANT with Patch 7.10, featuring updates to Jett’s Cloudburst (X) and Deadlock’s Nano grip (C) bomb. Specific alterations for Fade and Reyna in Team Deathmatch aim to balance their strengths. Share your thoughts, and enjoy the game!

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VALORANT Patch Notes 7.10 Agent Updates:

Deadlock:

  • Players caught in Nanogrip (C) bomb must now remove the tether themselves to escape its effect. This change adds unique dynamics to the ability, requiring players to lower their weapons and risk making noise to break free.
  • Nanogrip debuff now persists until the caught player removes the tether.
  • Players caught by Nanogrip experience increased gravity and movement restriction. For example, it affects Jett’s Tailwind (E) distance.
  • Increased Nanogrip removal time: 0.85 s >>> 1.5 s.
  • Expanded Nanogrip bomb radius: 6 meters >>> 8 meters.

Jett:

  • Third-person animations for Jett’s Cloudburst (X) have been updated for better clarity in conflicts. Distinguishing between Jett’s running and knife-throwing motions is now more straightforward.

Team Deathmatch Changes:

Reyna:

  • Reyna’s Leer (C) ability, not affecting teammates in Team Deathmatch’s close-quarters nature, was overly potent. Additionally, without a time limit on Empress (X), it was too effective. These changes extend the time between Reyna’s powerful moments and encourage players to gather ultimate orbs for activating Empress.
    • Team Deathmatch-specific changes:
      • Increased cooldown of Leer (C): 44 s >>> 51 s.
      • Empress (X) now fills 14% slower.

Fade:

  • Using Fade’s abilities and benefiting from them in Team Deathmatch posed challenges. These adjustments allow Fade to more easily approach and engage enemies.
    • Team Deathmatch-specific changes:
      • Reduced cooldown of Eternity (C): 44 s >>> 36 s.
      • Reduced cooldown of Dash (Q): 51 s >>> 48 s.
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Performance Improvements:

  • Added presets to the statistics page.

Bug Fixes:

General:

  • Fixed an issue causing incorrect application of echo effects on certain sound types, including weapon and footstep sounds.
  • Resolved a problem where Viper’s Pit (X) did not properly block vision on the mini and mega maps.
  • Fixed issues with Fade’s Eternity (C) allowing passage through certain objects.

Player Behaviors:

  • Fixed an issue where part of the text on the reporting button in the player reporting menu was not visible when the game was in Arabic.

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